Started today with my own custom paint material that I mixed and matched with Arch & Design, gonna start working in the metal flake maps. Did a little ambient occlusion, z-depth, and other passes for a WIP like post. The Z-Depth is giving me some issues and tests with mR DoF have been successful, but very arduous. Some of the difficulty is in the sampling with mR DoF, as I get a lot of noise around edges. I'll add those renders in a bit to show the comparison.



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